![]() ![]() I hate to be that guy, but I think that Pathfinder is the wrong system for Darkest Dungeon. The fact that Paladins are immune to fear is something to consider, though notability by default they do not have resistance or immunity to insanity effects. I was planning on consider using a fear and/or sanity rules, perhaps something that could mimic the stress mechanics the games have. I did note in the video that there appeared to be quite a bit of undead as well more aberrant or eldritch monstrosities so that could probably be mixed in with the occultists. ![]() I will have to see if I can get a pdf of the Villain Codex and NPC Codex to see what I can find for opponents or enemies. ![]() Yet for now I think I will put this aside, especially so I can use a few other resources. With this, once the final version is out or even help playtest it farther it such is still going on, I will perhaps be able to make sure of Spheres of Might as well though time will tell. ![]() If your mod still not working it's probably because there is a conflit with two mods, adjust the mod's priority can solve the problem.Thanks, I forgot to mention that I have of late gotten into the habit of using Spheres of Power so I am not certain how that might effect things but there might be a little more leeway in allow a bit higher ceiling in where I would need to stop the campaign. The mod overwrite only a few lines on the "base.effects" file for the stress's effects, nothing else. This mod modify/increase the power from Stress Heal abilities for the Jester, Houndmaster, Crusader, Abomination, Arbalest and the LeperĬompatible with Crimson Court and Color of Madness Vestal modifications removed for better compatibility with other mods but you still can play with the Vestal changes with this mod : ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |